In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. More info See in Glossary which you can place in the scene A Scene contains the environments and menus of your game. A GameObject’s functionality is defined by the Components attached to it. Component Definitions and Groups, which are converted into meshes, instanced as GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more.Textures and Materials, which Unity imports according to the settings on the Materials tab.Unity reads SketchUp files directly and supports the following SketchUp features: SketchUp is software that is commonly used for architecture modeling.
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